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WAR
Mar 27, 2008 17:08:12 GMT -5
Post by Biggie on Mar 27, 2008 17:08:12 GMT -5
Ok, so you've done everything to make sure your nation is accurate. Now what? Well, War is the ultimate RP. 95% of all RPs will involve war in some way. How do you go about war though? That is what I'll be explaining now.
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WAR
Mar 27, 2008 17:11:28 GMT -5
Post by Yich on Mar 27, 2008 17:11:28 GMT -5
Can I help?
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WAR
Mar 27, 2008 17:14:16 GMT -5
Post by Biggie on Mar 27, 2008 17:14:16 GMT -5
Sure, you can post and then I'll add my two sense.
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WAR
Mar 27, 2008 17:16:01 GMT -5
Post by Yich on Mar 27, 2008 17:16:01 GMT -5
OK, I think the first part of war is declaring it, you'll need to RP the decision to commit to the conflict, and many time the deployment of your troops. your government style factors into this, I would have to RP the requests for action, the formal requests, the agreement and gift of troops, and their deployment to various positions.
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WAR
Mar 27, 2008 22:09:39 GMT -5
Post by Yich on Mar 27, 2008 22:09:39 GMT -5
In RPing a battle there are two roles that are cheif, the attacker and the defender. To attack you must remember the rule that you can only control your own actions. Examples to come later.
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WAR
Mar 28, 2008 12:25:49 GMT -5
Post by Yich on Mar 28, 2008 12:25:49 GMT -5
Examples: Alright, let's say that I'm involved in an RP battle against Biggie, which has happened before, I need to attack him to create a diversion or clear the way or something similar, I cannot say, "The Yichnelevanian troops came out of the trees and shot half of the Biggie forces dead." That infringes on his right to controll his troops, I can, however, say something like, "The Yichnelevanian troops burst from the woods, guns blazing, firing with deadly aim." That goes about as far as you can, it gives him the Idea that he should, in this situation, lose several troops. Generally you'll want to state the number of forces that are attacking, how they are armed, etc. this just gives your opponant an idea of how he/she should realistically react. No matter what you come in with you can only say how your people act.
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WAR
Mar 28, 2008 12:33:44 GMT -5
Post by Yich on Mar 28, 2008 12:33:44 GMT -5
The Next part is defence, after the initial attack both sides will take part in this. In a defence you will tell how your people react to the attack, if Biggie came at me with a squad of ground troops and opened fire, the first thing I would do is acknowledge loss, "The Yichnelevanian troops lost several men at once..." then I would say what the rest did, "The survivors took their weapons and found cover behind a small palisade wall..." at this point comes the most important part of moving on with the battle, you must usually counterattack, I say usually because the situation may not always merit such action, "The Yichnelevanian troops began firing blind over the wall at the advancing Biggielanders, and several men moved around the flank." This will give Biggie something to respond to, and he will then defend and counterattack.
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WAR
Mar 28, 2008 12:39:55 GMT -5
Post by Yich on Mar 28, 2008 12:39:55 GMT -5
Troop movements You must always RP the movements of your forces, You cannot just say, "... And suddenly three hundred troops appeared behind the enemy and fired." You have to say how they got there, otherwise it can be construed as godmodding, and it usually is. Biggie has gotten on to me for doing things like this before, such as when I had an assassin drop to the floor of his parliment with no prior warning. Again, not RPing your troop movements infringes on your opponant's, and allies' right to controll their troops, by not allowing their defences to work.
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WAR
Mar 28, 2008 12:43:46 GMT -5
Post by Yich on Mar 28, 2008 12:43:46 GMT -5
Person to person fighting Basically the same rules apply here, when one character from your nation engages one from another nation in single combat you can only controll the actions of your character. "Fred picked up his sword, and swung it hard at his opponent's neck." this is as far as you can go, you have to allow your opponent to move as well.
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WAR
Mar 28, 2008 12:46:31 GMT -5
Post by Yich on Mar 28, 2008 12:46:31 GMT -5
So now, if Biggie could help me, I think I will demonstrate a small battle for you.
IC: Around 70 Yichnelevanian troops move silently in the night, they were headed to the nearby military camp of the Bigielanders, they slowed up as they came into range, and opened fire, spraying the camp with bullets.
OOC: now Biggie will move.
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WAR
Mar 28, 2008 14:02:52 GMT -5
Post by Biggie on Mar 28, 2008 14:02:52 GMT -5
OOC: Cool. IC: The armament camp was about a hundred strong. The watchtower guard had fallen asleep, so they were completely off guard. Heavy losses were taken, with about thirty-five men dieing instantly. The remaining quickly threw on boots and grabbed their guns, setting up a defense. They opened fire.
OOC: Note how I explained the camp type. On direct camp types, its somtimes good to state how many there are. Also, notice how I took very heavy losses there because of a mistake. This is ok to do. Losing isn't the largest part of the war. The story is so much more important.
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WAR
Mar 28, 2008 15:41:20 GMT -5
Post by Yich on Mar 28, 2008 15:41:20 GMT -5
Several Yichnelevanians were picked off, the rest spread out and fired in alternation to keep the heads of the Biggielanders down while a small force of around 10 snipers circled around the back of the camp, several men began using the grenade launchers attached to their guns.
OOC: Notice the pattern, consequent of the previous post, reaction to the consequent, and then the counter, also notice I RPed the movements.
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WAR
Mar 28, 2008 18:54:01 GMT -5
Post by Juz on Mar 28, 2008 18:54:01 GMT -5
And Neutrals exist as well, although neutrality usually causes boredom, or is made just so that it can later be broken cinimatically. Example IC:The Juzians watched the battle from a distance, amused at the foolish defense and attack example, contemplating whether they should wreak havok on both armies.
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WAR
Mar 28, 2008 18:59:08 GMT -5
Post by Juz on Mar 28, 2008 18:59:08 GMT -5
Although technically all nations not involved are neutral, do not assume that ALL nations involved in a scenario ARE in the war. If you attack a neutral nation, you WILL suffer consequences, just as in the real world if America suddenly went from Iraq to a random nation, so watch who you RP attacking!
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WAR
Mar 28, 2008 21:01:35 GMT -5
Post by Biggie on Mar 28, 2008 21:01:35 GMT -5
Steps to follow: 1) The begining. Usually involves the reasons for war.
2) The Mobilization of Forces.
3) The entering of the Border. (This is important. No nation will just let you walk in).
4) The War.
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