Post by Biggie on Mar 25, 2008 20:10:28 GMT -5
Definition of Godmoding
1) Saying what happens to other people's stuff.
2) Refusing to take any losses. Or lose. Ever.
3) Having übertech armies that are too large, etc.
4) Having your nation’s geography to your extreme advantage.
1) Example: "Okay, I just blew up 300,000 of your troops!"
Why this is Godmoding: Because in freeform role-play, it's up to the person being attacked to determine their own losses. This leads to OOC bickering which in turn, ruin the entire RP. Trust me, it’s happened many times. Don’t let it happen.
2) Example: "Oh, well, my soldiers had personal forcefields so none of them were actually hurt. "
Why this is Godmoding: This is probably where godmoding gets its name (from God Mode in Doom, where you were invincible after typing IDDQD). Naturally, if nobody ever takes a hit, the fight degenerates into "I HIT YOU!" "NO YOU DIDN'T!", etc. Remember now, roleplaying isn’t about winning or losing, it’s about telling a story. A nation who is willing to accept defeat gains a lot of respect from others, in turn. Refusing to lose could permanently damage your reputation, making not too many people not want to RP with you.
There is no device known or yet to be invented which is perfect. There is no perfect stealth, there is no perfect radar, there is no perfect acoustical protection, there is nothing which cannot be defeated.
Therefore you cannot tell someone what their results are in trying to find you! You can tell them how your system works, but you can't off and say "you can't see me nyah!".
3) Example: A 2 day old nation with a population of 6 million posts "My 6 billion man army invades u with NUKES!!!!1"
Why this is Godmoding: Okay, little guy nations, I know you're anxious to start throwing your weight around, but let's be honest; you are piddling nothings when you first start out in the world.
Note: Nothing stops you registering a group of nations and RPing each as a different but allied entity, or any other reasonable method of levelling the playing field you can come up with. Age should NOT bring with it arbitary RP advantage.
3.5) Example: 'Ok, I'm going after your major cities with cruise missiles.'
'Aha! My EMP defenses short out your missiles and defeat you!'
'But...Don't they destroy every electronic device in your cities, too?'
'No, because they're...Shielded. Yeah.'
'But then why couldn't I just send a spy to buy, say, a calculator or trouser press which would allow me to learn your secrets?'
[insert random swearing]
Why This is Godmoding:
EMP isn’t magic. If you're a nation which has EMP devices and uses them regularly, it'd be ridiculous to think that in all that time nobody would have come up with an effective defense. Same goes for most technology, in fact: you should at least allow for the possibility that a nation which has faced your mighty ubertech on the battlefield has gone off and built something to counter it.
4) Example: “My territory is completely surrounded by mountains, and I have every possible missile defense system that works 100%, so all of your planes will be shoot down, and all of your troops will die trying to get over the mountains!!”
Why This is Godmoding: It is possible to have terrain like this, but there are different ways of showing it. You can’t just up and say, after the war already began, that this is your nation. It also goes a little bit into the first example in that you can’t claim other peoples’ losses. Firstly, it is strongly recommended that you make a map of your nation. If you really don’t want to, then adapt the geography of a Real Life nation. Also, if you do want to RP your nation as having such a rough terrain, you need to enforce it within your nations. For example, the soil probably won't be the best in your nation if you have all rugged terrain.
Not Quite a Godmode, but...
Separate Example of Weaponry
“My tanks go 1044054650mph, and they can fire 100 missiles!!! My ships go 235436 knots, and can avoid your attacks no matter what!!
Explanation:Ultimately, no weapon is a godmode in and of itself, it may be unrealistic and therefore abuse-worthy if it's creator tries to imply it could really be built, but until you do something technology has no effect on anyone else and therefore does not qualify for the high and supreme definition of Godmode, namely:
A Godmode is an arbitary statement of superiority detrimental to good RP.
The aforementioned ridicu-tank / ship would make a difference if used as such in a military RP without any related problems RP'd [in fact I personally believe most techno-sillyness isn't that bad as long as you don't start dodging the natural drawbacks of weapon types], but having a character RP party on a million-mile-per-hour ship shouldn't be a problem because the ship's existence and performance confer no advantage to the owner in that scenario. Everything is relative; you can Godmode just as well with a T-72 as with any ridicu-tank design.
However, abusing higher tech for arbitary advantage is Godmoding. For example, using FTL cold fusion-powered spaceships with ultrashields against a modern nation would be godmoding if the modern nation did not agree to their existence beforehand; in other words, you can't force a higher tech level on another player.
1) Saying what happens to other people's stuff.
2) Refusing to take any losses. Or lose. Ever.
3) Having übertech armies that are too large, etc.
4) Having your nation’s geography to your extreme advantage.
1) Example: "Okay, I just blew up 300,000 of your troops!"
Why this is Godmoding: Because in freeform role-play, it's up to the person being attacked to determine their own losses. This leads to OOC bickering which in turn, ruin the entire RP. Trust me, it’s happened many times. Don’t let it happen.
2) Example: "Oh, well, my soldiers had personal forcefields so none of them were actually hurt. "
Why this is Godmoding: This is probably where godmoding gets its name (from God Mode in Doom, where you were invincible after typing IDDQD). Naturally, if nobody ever takes a hit, the fight degenerates into "I HIT YOU!" "NO YOU DIDN'T!", etc. Remember now, roleplaying isn’t about winning or losing, it’s about telling a story. A nation who is willing to accept defeat gains a lot of respect from others, in turn. Refusing to lose could permanently damage your reputation, making not too many people not want to RP with you.
There is no device known or yet to be invented which is perfect. There is no perfect stealth, there is no perfect radar, there is no perfect acoustical protection, there is nothing which cannot be defeated.
Therefore you cannot tell someone what their results are in trying to find you! You can tell them how your system works, but you can't off and say "you can't see me nyah!".
3) Example: A 2 day old nation with a population of 6 million posts "My 6 billion man army invades u with NUKES!!!!1"
Why this is Godmoding: Okay, little guy nations, I know you're anxious to start throwing your weight around, but let's be honest; you are piddling nothings when you first start out in the world.
Note: Nothing stops you registering a group of nations and RPing each as a different but allied entity, or any other reasonable method of levelling the playing field you can come up with. Age should NOT bring with it arbitary RP advantage.
3.5) Example: 'Ok, I'm going after your major cities with cruise missiles.'
'Aha! My EMP defenses short out your missiles and defeat you!'
'But...Don't they destroy every electronic device in your cities, too?'
'No, because they're...Shielded. Yeah.'
'But then why couldn't I just send a spy to buy, say, a calculator or trouser press which would allow me to learn your secrets?'
[insert random swearing]
Why This is Godmoding:
EMP isn’t magic. If you're a nation which has EMP devices and uses them regularly, it'd be ridiculous to think that in all that time nobody would have come up with an effective defense. Same goes for most technology, in fact: you should at least allow for the possibility that a nation which has faced your mighty ubertech on the battlefield has gone off and built something to counter it.
4) Example: “My territory is completely surrounded by mountains, and I have every possible missile defense system that works 100%, so all of your planes will be shoot down, and all of your troops will die trying to get over the mountains!!”
Why This is Godmoding: It is possible to have terrain like this, but there are different ways of showing it. You can’t just up and say, after the war already began, that this is your nation. It also goes a little bit into the first example in that you can’t claim other peoples’ losses. Firstly, it is strongly recommended that you make a map of your nation. If you really don’t want to, then adapt the geography of a Real Life nation. Also, if you do want to RP your nation as having such a rough terrain, you need to enforce it within your nations. For example, the soil probably won't be the best in your nation if you have all rugged terrain.
Not Quite a Godmode, but...
Separate Example of Weaponry
“My tanks go 1044054650mph, and they can fire 100 missiles!!! My ships go 235436 knots, and can avoid your attacks no matter what!!
Explanation:Ultimately, no weapon is a godmode in and of itself, it may be unrealistic and therefore abuse-worthy if it's creator tries to imply it could really be built, but until you do something technology has no effect on anyone else and therefore does not qualify for the high and supreme definition of Godmode, namely:
A Godmode is an arbitary statement of superiority detrimental to good RP.
The aforementioned ridicu-tank / ship would make a difference if used as such in a military RP without any related problems RP'd [in fact I personally believe most techno-sillyness isn't that bad as long as you don't start dodging the natural drawbacks of weapon types], but having a character RP party on a million-mile-per-hour ship shouldn't be a problem because the ship's existence and performance confer no advantage to the owner in that scenario. Everything is relative; you can Godmode just as well with a T-72 as with any ridicu-tank design.
However, abusing higher tech for arbitary advantage is Godmoding. For example, using FTL cold fusion-powered spaceships with ultrashields against a modern nation would be godmoding if the modern nation did not agree to their existence beforehand; in other words, you can't force a higher tech level on another player.